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Zephyr project on STM32

   Zephyr Workbench, a VSCode extension to manage Zephyr on STM32.
It enables users to easily create, develop, and debug Zephyr applications.
Main features:
  • Install host dependencies.
  • Import toolchain and SDK.
  • Create, configure, build and manage apps.
  • Debug STM32.
You can directly download it from the VSCode marketplace
For more details, visit the Zephyr Workbench

System Workbench for STM32


Include .wav file in compile

I want to include a .wav file as raw data in flash. is there a way to do this without morphing the .raw file into a header file? I need to access the .wav file as raw data to be parsed just like if you were getting off of an SD card, which I will also be doing.

Thanks!

I can’t help you with integrating it into project as a straight .wav file (some parameter to linker or objcopy?), but if you’re on linux making it into a header file is easy, just install the utility ‘xxd’ and try:
xxd -i my.wav