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Zephyr project on STM32

   Zephyr Workbench, a VSCode extension to manage Zephyr on STM32.
It enables users to easily create, develop, and debug Zephyr applications.
Main features:
  • Install host dependencies.
  • Import toolchain and SDK.
  • Create, configure, build and manage apps.
  • Debug STM32.
You can directly download it from the VSCode marketplace
For more details, visit the Zephyr Workbench

System Workbench for STM32


AC6, CubeMX, STemWin

When I re-generate the code after going out of CubeMX, the WindowDLG.c file returns to its original appearance. I write my program in places intended for this purpose.
Hi everyone, Due to the world shortage of chips we are having to use STM32F207 (M3 core) for our project but we have to run touch screen and graphics functions on it. I know it can be done using STemWin and several demos are available to show it being compiled however no matter which version of SW4STM32, CubeIDE or CubeMX I use to start the project the ‘Graphics’ middleware option never appears in the CubeMX even when the CRC is enabled. I know graphics middleware IS available up to cubeMX version 5.4.0 but I still cannot find a way to make it appear in the middleware options. Does anyone have a dummys guide on what version packages need to be used, what order to install the packages and where to install them etc in order to enable graphics options to appear in CubeMX?

 

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